Download all handouts as a deck
All 7 materials packaged as a single PPTX file — print, share, or use as a desk reference.
Practical, printable materials designed to be kept and used — not just read once. Each one has a specific job.
The complete Scrum framework on one page — three roles, three artifacts, and four ceremonies with time boxes, owners, and outputs. Designed to sit on your desk or be pinned to a team wall. If you remember nothing else from Session 3, this card covers the mechanics.
The user story formula, a good story vs bad story comparison, the distinction between Definition of Done and acceptance criteria, and the full INVEST checklist with a one-line explanation of each criterion. Use this alongside Assignment 2.
A visual walkthrough of the complete Sprint cycle: a day-by-day timeline with all four ceremonies placed correctly, their purpose and output for each, and the three feedback loops labelled. Print at A3 for a team wall. The feedback loop section at the bottom is the most important part — this is why Scrum teams improve faster.
A structured comparison of both frameworks across eight dimensions, followed by a practical decision guide: when Scrum fits your context, and when Kanban is the better choice. If you manage or influence a team and need to decide, this is the page to come back to.
A fillable one-pager for running Sprint Planning: a PO preparation checklist, a Sprint Goal writing section, a committed stories table with points and acceptance-criteria status, a list of six key questions to answer in the session, and a risk and blocker log. Designed for a real team to use, not just a course exercise.
Three retro formats in detail — Start/Stop/Continue, 4Ls, and Mad/Sad/Glad — with the questions, time guidance, best-use context, and a facilitator tip for each. Plus the universal rule that applies regardless of format: three actions maximum, every action has a named owner, review previous actions first. Take this into your next retro.
Three picks — each chosen because it either goes deeper on something from Sessions 3 and 4 or sets you up for what's coming. None of them are long.
The Scrum Guide
The official 13-page definition of Scrum — written by its creators. Now that you have two sessions of context, reading the original source is worth your time. Everything we covered in Sessions 3 and 4 is in it. It's short enough to read on a lunch break. The 2020 edition is the current version.
Scrum: The Art of Doing Twice the Work in Half the Time
Scrum's co-creator explains the thinking behind the framework using real stories from teams that adopted it. The chapters on impediment removal, team dysfunction, and why Retrospectives work are directly relevant to Session 4. More accessible than it sounds — reads like a business memoir, not a textbook.
The Nexus Guide
The official 10-page companion guide for scaling Scrum across multiple teams. We covered Nexus, LeSS, and SAFe briefly at the end of Session 4. This guide shows exactly what minimal scaling looks like in practice — without the complexity of a certification programme. Read it after Session 4 to make the scaling overview concrete.
Watching a Scrum ceremony facilitated live teaches things that text cannot. Each of these is under 15 minutes. Search the titles on YouTube.
Clear visual overview of the framework from the people who certify Scrum practitioners. Good first watch now that you have classroom context — the visuals will connect differently to what you heard in class.
A facilitator runs a live retrospective with a real team. Seeing the Start/Stop/Continue format in action is more useful than any written description — you'll see exactly how the SM protects the time box and moves from discussion to action items.
Mike Cohn demonstrates the difference between a good standup and a status-report meeting. The contrast is sharp and makes the Session 4 Daily Scrum failure mode immediately recognisable. Directly relevant to the scenario in Assignment 2.
A preview for Session 5. Story mapping is one of the most powerful planning techniques in Agile and it builds directly on the user story writing skills from Session 3. Watch this before Session 5 to arrive with context — the in-class exercise will land better.
A crisp visual comparison from a tool vendor. Slightly biased toward their own tools, but the conceptual comparison is accurate and well-explained. Pairs well with the Scrum vs Kanban decision guide handout above.